Taking a Break

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Hi guys, it’s been a long time since we posted here, and it’s time for an update. We’ve come to the decision that it’s probably for the best we postpone the Atropos project.

Does this mean Atropos is cancelled?

No, far from it. We still want to go ahead with Atropos and our hearts are in the development, but as the project has gone on we’ve become increasingly aware of how big it is, and how much we would need to devote to the game to get it off the ground.

We still plan on working on Atropos in the background, we just won’t be as active on this blog until we’ve made the changes we need to make, and know that we’re in a place to continue with the game’s production.

Then why the break?

There have been discussions recently that involve shaking up some of the core mechanics of the game, and we want to investigate these options. A lot of our work over recent months has involved ironing out the main concepts, and with this time to reflect, the rose tinted glasses are off and we’ve come to some realisations that we believe will make the overall game feel significantly more enjoyable.

We’ve been aware since the beginning of the project that Atropos would be a big undertaking, but our first year didn’t yield as much as we’d hoped. With full time jobs and life in general getting in the way of development, it’s been hard to find the time and hasn’t left us much room for anything else.

With all of this in mind we’ve decided to focus on other games for the time being, ones that are far smaller in scope. In the long run we hope they will help us achieve our goal of taking on game development as a full time opportunity, allowing us time to focus solely on bigger projects like Atropos, and give it the time and attention it needs to be the game we believe it can be.

What now?

We’ve just made one last post before we step away, announcing our fifth character, the final member of the main cast. But from here we won’t be posting about Atropos for a while, except for maybe sporadic updates.

We’ll try to keep updating our main website and side blogs about our other projects and the progress we’re making with them. We are passionate about the smaller projects we have planned, and hope that you’ll enjoy them too.

If you want to follow the latest game we have in the pipework, or support us so we can move onto bigger projects, you can find us here in the meantime:

Website: novadawnstudios.co.uk

Facebook: www.facebook.com/NovaDawnStudios

Twitter: twitter.com/NovaDawnStudios

Tumblr: novadawnstudios.tumblr.com

Hopefully we’ll see you back here real soon.

Kadan & Dan – The Atropos Team AKA NovaDawn Studios

Alex

Posted on Posted on in category Categories Characters, Uncategorized

Well-versed in abilities and the enemies the group has made along the way, Alex doesn’t shy away from speaking about their enemies, even if they don’t technically speak. Despite being mute Alex is extremely powerful, with a few obvious drawbacks, including the unpredictability of their powers and the chaos they have the potential to create.

Hit by a premonition featuring a group of five who will change the course of fate, Alex sets out to uncover the truth behind their vision. What they find is a government conspiracy, an escaped convict and of course, a group with four members in need of a fifth.

But that’s just a normal Tuesday for Alex.