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Manchester

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We recently decided to do something that we’ve been putting off for a while and took a trip to Manchester, the primary location of Atropos. The weekend we went was Pride, hence the rainbows, but despite the colourful celebrations we were there on business.

A photograph showing a street in Manchester, taken from within Picadilly Gardens.

Looking over our photos from the weekend, it seemed like the perfect opportunity to let you guys know a little more about the setting and expand on Manchester and why we chose it.

A rough concept artwork for a street in Manchester.

We both have very close connections to Manchester and wanted to inject a little of Northern England into gaming. The game features the City Centre and Northern Quarter heavily, but with the changes that a few years and an alternate reality could bring. With that in mind, the city features not only as a backdrop, but as a part of the story. Iconic and recognisable parts of Manchester can not only be visited by the player in the semi-open world aspect of the game (similar to the Yakuza series, you are able to explore a large portion of the city) but also appear in the combat aspects of the game. However, differing from our influences and more true to life, the odds of getting attacked in the city centre in broad daylight are incredibly slim.

A photograph taken from within Machester Arndale.

Of course Manchester is a bustling city, and we really want to encapsulate that and make it feel like you’re walking through the centre of a busy city filled with people, and it’s common feathered residents. We want it to adapt with the time of year, with altering weather and varying amounts of sunlight, bringing events such as Pride and the famous Christmas Markets. As the story adapts so will the surroundings, events and decisions may find the city feeling more bleak, or it could bring unexpected encounters with newly found friends. We’re hoping to make the city feel alive.

– Kadan & Dan – Team Atropos